Is it possible to transfer data across games?

I have a currency system and a shop and I wish to make it for the items you by in shops and the coins are transferred to another game but I have no idea how.

Anything that is stored in a DataStore can be saved or retrieved from any place attached to the game.

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Data cannot be transferred across different games without the use of an external server. They can be transferred to places of the same game however either using DataStoreService or MessagingService. The former should be used if you are looking to store data while the rather is if you need to transmit data to other running servers.

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Well in theory you could not have to store it via an external server you just need one that can recieve a request and reach out and request the data from any source it could be in.

But that’s just implementation on how you want to do it.


If you use a very reliable serialization method in theory you could consolidate someone’s whole stats and save data into a single string of numbers.

Which you could pack their userid into and then if they use it else where it would unpack and check it.

Old arcades like gauntlet legends used to do this and pack your 5 letter password into it. To keep a save game eventhough it was in a public arcade. It’s a nifty trick.

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