Hey everyone,
I was recently working on admin events for my game “Dumpstered” and I noticed Gag is able to tween the skyboxes for events so they have a smooth fade and dont just swap out immediately. What is the correct and most easiest way Ive already seen things about making your skybox fade in a photo editing app but there has to be an easier way to do so! Thank you and I hope i’m able to find an answer.
Yeah it’s possible, tween the SkyboxOrientation property on your Sky instance and it will move the orientation around
update post here vvv
Did you even read the post before telling that?
He is talking about smooth transition between 2 skybox images.
You can tween pretty much any type of property except for ones that involve keypoints for whatever reason. (ColorSequence, NumberSequence, etc.) This includes stuff like Color3s, numbers, CFrames and so on and so fourth.
But to your actual question i have no idea, it doesn’t look like theres any transparency properties under Skyboxes so idk, i might look into it later.
He asked how Gag did it. That’s how they did it. By tweening SkyboxOrientation
Yes this is exactly what Im looking for not skybox orientation.
Yeah I havent been able to figure this one out Ive even asked chatgpt and it had no idea ![]()
They had a skybox transition so the “new” skybox was just the same skybox image, but the bottom face of the skybox cube was a different ambience. They just rotated it
But In gag it doesn’t rotate it like fades into another one behind it I have no clue how they do it
Just watched a gag live event video and the skybox they use is basic with a flat colour, so I’m guessing it’s just a Atmosphere Color change
Im not sure if this is really how they do it since for there “flood” event the skybox fades into a sponge bob looking one
Do you have a link to the video
Could be a frame by frame.
Etc different images.
Go to 7:22 in this video thats the best Ive got of the transitions that have been recorded. https://www.youtube.com/watch?v=bKdHz0rmdOg
Wouldn’t this be really choppy looking for mobile users though? Even if you preload them, I find that images often flicker for certain devices.
Based on video, it looked like the orientation flipped to me. The stadium sides prevent you from seeing bottom before transition.
Alright. So I went frame by frame through that section in the video, and the ONLY transition there was a white flash on the screen, followed by some aftereffects of the sky rotating.
Frame 1
Frame 2 (literally the next frame)
Frame 3
You could use a “fake skybox” that’s just a huge inverted sphere mesh, you should then be able to also tween the transparency in/out
@DataSigh was somewhat correct, based on the video, all Gag did was flash the screen white when it swapped the skybox. It was an instant change. They oriented the skybox (by tweening it) at the same time to make it blend in smoother even though they just swapped the skybox right away.
However, the reason I said somewhat correct was because they did not have the bottom of the skybox be the different skybox, they entirely changed every skybox texture.
There was no fading of the skybox. There was no hidden different skybox underneath. They just swapped it and made it spin at the same time with a white flash to blend it all together.
You could go with the approach @DanWasTakenAltt mentioned but if you were wanting something similar to what Gag did, then you would just:
TL:DR
Flash screen white, swap skybox, spin orientation with tween.
Make 20 skybox frames and then make their ids as intvalues. put those in a folder then tween from 1-20. This is the only thing i could think of.


