Hey there, and yup, most of us have one large issue with roblox terrain, is that we can’t have a large amount of it due to potential lag. I’ve heard some rumors that you can actually unload terrain within a certain amount of studs away from the player, how could this be achieved?
Just a fellow robloxian asking if this is potentially possible.
Yes, in theory, using voxel scripting, you could unload and reload your terrain to a certain extent depending on how far a player is.
That said, I see no circumstance where that would be deemed performant over StreamingEnabled and game content streaming. You’re going to want help from the engine probably for this, so I would point you toward content streaming over raw scripting.
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