Is it possible to use a PBR Texture on a Skinned Mesh

I have an FBX file set up with a rig and everything. I need to add an Albedo Map and a Normal Map on it but it seems like SurfaceAppearance doesn’t work (i know the textures aren’t the issue as they work just fine in blender). Is there another way to go about this? Any feedback would be deeply appreciated!

Here’s a screenshot of the model:

And here’s a screenshot of the workspace:
Screenshot 2023-03-04 at 1.59.09 AM

SurfaceAppearances only apply when they are put under a part, maybe try moving the SurfaceAppearance into the Bake.001?

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SurfaceAppearances only work when inside the meshpart. Move it there and it should work.

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