Is it possible to use Dynamic Head features without using a Humanoid?

I’m working on a custom character controller and want to avoid relying on the default Humanoid setup. However, I still want to use Dynamic Head features for face tracking. I’m wondering if there’s a way to enable or replicate Dynamic Head behavior without attaching a Humanoid. Are there any known workarounds or methods to achieve this?

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So, I’m guessing this means no..

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