Hello, I am trying to send the client data about the charts page on Roblox. Currently everything works: it get’s the data, it sorts it, it sends it to the client. When testing in Studio, it works with no bugs or errors.
I am just wondering if some clients won’t be able to handle the data and will not receive it.
uhh i think doing that would definitely not be optimized, have you tried sending each individual, experience 1 by 1 and just continuously loading it until everything is loaded
thats how other people usually do it when loading thousands of objects, if youtube loaded every single video to you at the same time it would lag the heck out of your device . so it does it 1 by 1, but yea u should try that
Okay well I made it 0.25 seconds before sending another chunk of the data. Currently it is split into 29 pieces. But yeah regarding the loaded thing you said I 100% won’t make a frame, name, desc, sponsord, etc… for each item because that would be like 710*29 frames + all of its descendants
well yea, but going back to how others do it, why not just load what youll see, instead of loading every single experience, why not just load what you see, so load maybe 20 experiences, then while the player is scrolling, if it gets within, a certain distance from being scrolled onto, then it can load it in, would that be possible?
That’s too much extra work for me I mean it probably won’t fail so unless when I release the game and people say it fails, I don’t think I need to fix it.