I recently ran into a situation while building where it would’ve been useful to know the equation to finding a chord on a circle, and it got me thinking to where if it would be worthwhile to simply self-review everything trig/ geometry that would be related to building. Its been a while since I took geometry and trig/ pre-calculus

Not sure what to exactly review though, please recommend below (if its worthwhile to begin with reviewing the topic.)

I’ve worked in both Blender and RobloxStudio for over a year now, and have done multiple commissions with various people. Not once have I used any math besides addition, subtraction, and rarely multiplication.

You could possibly need it in the most specific of circumstances, but the chances of you actually needing it is pretty much zero.

I would only recommend if you plan to use trigonometry and geometry in regards to making the buildings more life-like to ensure they are safe, stable. Although that process itself is very time-consuming which will overall affect how much development time you will have and some could agree, not many players will be able to spot that effort you put in the builds by using such method. Again, I don’t use trigonometry, nor geometry but I do add supports/structures to make buildings feel and look more real.

The only usage where I would be using trigonometry and geometry is for architecture. However, there are tons of workarounds, thanks to plugins.

Gameplay should lean the balance at maths, but does not dominate the entirety of the requirements.

The primary requirement of building is not always math. It consists of the aesthetical components such as colors, shapes and even contrast. Blender is the best tool around, when you’re looking for the highest control of the shape of an object.

I think the only scenarios where you really need to know trig/pre-calculus is if you are programming something involving shapes or angles…

If you reckon you’ll encounter a similar scenario again then it cant hurt to brush up on the maths a little especially if it will save you time in the future

Trig and geometry are more important for scripters than builders I’d say; barring extremely specific edge cases and builders that make their own tools.