Assistant says that linehandleadornment is most performant, is this right?
When I set thickness of it to 100(screenshot), It turns out it’s like a part of a cylinder mesh. but how can it be most performant even though it’s 3d?
It’s technically NOT 3d, there is no physics, collisions, or rendering shadows for it, already a lot more performant. (visual only UI object anchored to 3D world space)
And why it turns out like that is because it is being drawn in 3d
but roblox also I’m pretty sure handles adornments differently internally, so it’s mostly likely is way more optimized than your average part.
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