Is loading emotes without putting the AnimationID into GUI possible?

I’m working currently working on my game but I have over 100 emotes I want to play once it clicks a button on a GUI any possible way this can be done without exporting the animations? Thanks.

I dont think so since the game doesn’t know what animation to load lol but i suggest u to make animation table instead of just copying and pasting IDs
like this

local anims = {

so when you need to load anything say anims[1],etc

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I think this could be what you want, perhaps?

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I think keyframe sequences can be used only in studio for testing, not sure though

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