Is MessagingService limits only based on # of servers in the start place?

My game is designed where there is a 50 player start place that is responsible for the matchmaking. Only the start place servers are subscribed to MessagingService. The actual game servers send out a message about once a minute.

Based on this documentation, there is no way that I consistently hit any of these limits. Unless… only the start place servers count toward the limitations and none of the reserved game servers do.

2 Likes

Are you getting a lot of errors coming from MessagingService right now? I think the service as a whole may be experiencing issues, as my games are being affected too.

1 Like

Yeah lol, I’m temporarily kicking all the players because it’s bugging out my MemoryStoreService code too because they are connected.

But this post is unrelated to the issue right now

2 Likes

Right :thumbsup:. Both reserved servers and start place servers count towards the MessagingService limits for your game, if that’s what you’re asking.

1 Like

Yeah that’s the behavior that I’m expecting. I will check my code for the 99999th time I guess :pensive:

2 Likes

Is the issue that you’re being rate limited too frequently? This would be due to MessagingService being down right now.

Edit: Might file a bug report if this doesn’t fix itself soon.

Edit #2: Never mind, you already did. Awesome.

1 Like


Starting today, I have also encountered this issue. There were no restrictions before, but starting today, if there are more than 3 push attempts, this problem will occur.

1 Like