Is my datastore2 code Efficient?

This is the server side of my saving method for my character customization menu and eventually inventory. I am not too experienced with writing datastore code but is this code here clean and efficient enough? I am not looking for perfection, but a good enough structure that other devs who look at it do not react with utter disbelief.

DataStore2.Combine("Data", "Eyes", "Nose", "Mouth", "Brows")
DataStore2.Combine("Data", "SkinColor")

--Services

local Remotes = game:GetService("ReplicatedStorage").Remotes
local Facial = Remotes.PlayerData.FaceFeatures
local Body = Remotes.PlayerData.Body
local Server2Client = Remotes.Technic.Server2Client

--cam vars
local setcam = Server2Client.SetCustomizationCam

--datavars

--defaults

local Defaultval = 1

--remotes

local skinColorREM = Body.SkinColor

--facialfeatures

local BrowsREM = Facial.Brows
local EyesREM = Facial.Eyes
local NoseREM = Facial.Nose
local MouthREM = Facial.Mouth


game.Players.PlayerAdded:Connect(function(player)
					setcam:FireClient(player)
	
					------datastores------
	
	
	local SkinColorDataStore = DataStore2("SkinColor", player)
	
	--facialdatastores
	
	local BrowsDataStore = DataStore2("Brows", player)
	local EyesDataStore = DataStore2("Eyes", player)
	local NoseDataStore = DataStore2("Nose", player)
	local MouthDataStore = DataStore2("Mouth", player)
	
	--Values
	
	local Folder = Instance.new("Folder", player)
	Folder.Name = "Stats"
	
	local CharacterPreferences = Instance.new("Folder", Folder)
	CharacterPreferences.Name = "CharacterPreferences"
	
	local FacialFeatures = Instance.new("Folder", Folder)
	FacialFeatures.Name = "FacialFeatures"
	
	---Skincolor
	
	local SkinColor = Instance.new("IntValue", CharacterPreferences)
	SkinColor.Name = "SkinColor"
	
	--Brows
	
	local Brows = Instance.new("IntValue", FacialFeatures)
	Brows.Name = "Brows"
	
	--Eyes
	
	local Eyes = Instance.new("IntValue", FacialFeatures)
	Eyes.Name = "Eyes"
	
	---Nose
	
	local Nose = Instance.new("IntValue", FacialFeatures)
	Nose.Name = "Nose"
	
	---Mouth
	
	local Mouth = Instance.new("IntValue", FacialFeatures)
	Mouth.Name = "Mouth"
	
	
					------updates------ 
	
	
	---SkinColor
	
	local function updateSkinColor(updatedValue)
		SkinColor.Value = SkinColorDataStore:Get(updatedValue)		
	end
	
	updateSkinColor(Defaultval)
	SkinColorDataStore:OnUpdate(updateSkinColor)

	---Brows
	
	local function updateBrows(updatedValue)
		Brows.Value = BrowsDataStore:Get(updatedValue)		
	end

	updateBrows(Defaultval)
	BrowsDataStore:OnUpdate(updateBrows)
	
	---Eyes
	
	local function updateEyes(updatedValue)
		Eyes.Value = EyesDataStore:Get(updatedValue)		
	end

	updateEyes(Defaultval)
	BrowsDataStore:OnUpdate(updateEyes)
	
	--Nose
	

	local function updateNose(updatedValue)
		Nose.Value = NoseDataStore:Get(updatedValue)		
	end

	updateNose(Defaultval)
	BrowsDataStore:OnUpdate(updateNose)
	
	---Mouth
	
	local function updateMouth(updatedValue)
		Mouth.Value = MouthDataStore:Get(updatedValue)		
	end

	updateMouth(Defaultval)
	BrowsDataStore:OnUpdate(updateMouth)

end)


				------Listeners------


---SkinColor

skinColorREM.OnServerEvent:Connect(function(player, value)
	local SkinStore = DataStore2("SkinColor", player)
	SkinStore:Set(value, Defaultval)
end)

---Brows

BrowsREM.OnServerEvent:Connect(function(player, value)
	local BrowsStore = DataStore2("Brows", player)
	BrowsStore:Set(value, Defaultval)
end)

---Eyes

EyesREM.OnServerEvent:Connect(function(player, value)
	local EyesStore = DataStore2("Eyes", player)
	EyesStore:Set(value, Defaultval)
end)

---Nose

NoseREM.OnServerEvent:Connect(function(player, value)
	local NoseStore = DataStore2("Nose", player)
	NoseStore:Set(value, Defaultval)
end)

---Mouth

MouthREM.OnServerEvent:Connect(function(player, value)
	local MouthStore = DataStore2("Mouth", player)
	MouthStore:Set(value, Defaultval)
end)