Is My game's total data too high?

There are about five scripts that send data 60 times a second.
are they lagging the game?


1165 milliseconds is extremely high: it’s over 1 second of lag time. I’d cut down on data sending and retrieval.

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Looks like an infected game to me, that ping is crazy.

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Did you really need to send 60 data per second ?

Wow! I’ve never seen anything like this on arsenal either, but in your screenshoot, there are 14 errors, can you send them?