Is Part:GetTouchingParts() reliable for getting a list of parts that may intersect with one another?

Hi,

I was just wondering how reliable Part:GetTouchingParts was for finding parts that may intersect with each other?

Currently I’m making a wall builder that should split parts depending on whether they intersect. For example, this part would split the two upper walls because of their intersection.
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I don’t need help with the math currently, I just need some opinions as to whether :GetTouchingParts would be reliable enough for doing this system.

I would probably use WorldRoot:GetPartsInPart instead.

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