Hi,
I was just wondering how reliable Part:GetTouchingParts was for finding parts that may intersect with each other?
Currently I’m making a wall builder that should split parts depending on whether they intersect. For example, this part would split the two upper walls because of their intersection.
I don’t need help with the math currently, I just need some opinions as to whether :GetTouchingParts would be reliable enough for doing this system.