Is poly count still significant for optimization when meshes are transparent?

I’m curious about the significance of what needs to be calculated on transparent vs visible meshes (ignoring collisions).

Meshes that are invisible (Transparency of 1) and have no visible Decals or Textures do not contribute to GPU cost.

Source: https://devforum.roblox.com/t/how-to-improve-mesh-part-collisions/35560/9

2 Likes