Is studio able to detect Xbox 360 gamepads plugged into your PC?

I am trying to do Xbox compatibility testing on PC but studio is not detecting my USB Xbox controller, Is there something I am missing here or is it not possible to use a USB Xbox controller.

When I print UserInputService.GamepadEnabled it prints false.


Thank you, I did not see that post I searched quite a bit for an answer to my post but I never found that.