Is the Activated GuiObject event meant to be universal?

Is the Activated event for GuiObjects meant to fire regardless of input type? e.g: mobile users tapping the button, mouse clicks, etc.

Because I’m struggling to tap on some buttons when I launch my game on mobile, the event never fires. :confused:

Any help appreciated, thanks.

Yes, Activated always fires no matter what device. The GUI must be not on the front, so it won’t fire.

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Ah, okay. So the ZIndex may need to be higher?

Yes, you can change the ZIndex.

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