Is the bloom from the "Neon" material distance based?


What’s going on here?

I need lasers in my game to be visible from larger distances and the bloom post-processing effect is a large part of that.

Is it because “Bloom” is a post-processing effect and does it on a per pixel basis, and the line is too small?

This is to optimize performance, turn up your quality level, otherwise there’s nothing you can do.

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