Is the Create/Save Place API reliable for large scaled games?

Is the create/save place API reliable for large scaled games. I haven’t seen any limits in the documentation, so as far as I can assume - it is safe to use at any scale? We’re planning on implementing this in an update for Royale High, and I’m wondering if anyone has ever had any issues here?

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I have a good experience using SavePlace, though saving mid-game causes a significant one-off lag. I recommend ReserveServer API along with CreatePlace if you want the player to come back to the specific copy of the place.