Hello everyone,I am working on a new combat system and I’ve have made the HitBox as a part is added to the workspace when the RemoteEvent is fired.I’ve noticed that the HitBox isn’t added in the perfect Position[Infront of the player].I don’t know if there is a better way to make a HitBox or to just fix this one or this is the normal Hitbox and this is not an issue.
Thanks in Advance
ServerScript:-
HitRE.OnServerEvent:Connect(function(Player , Count)
local Chara = Player.Character
local Hrp = Player.Character:WaitForChild("HumanoidRootPart")
Chara.Sounds.Effects.Swish_Sound:Play()
local Humanoid = Player.Character:FindFirstChild("Humanoid")
local HitBox = Instance.new("Part",workspace)
HitBox.CFrame = Player.Character:FindFirstChild("HumanoidRootPart").CFrame * CFrame.new(0,0,-5)
HitBox.Size = Vector3.new(5,5,5)
HitBox.Name = "HitBox"
HitBox.Anchored = true
HitBox.CanCollide = false
HitBox.Transparency = 0.5
local tq = Player.Character:FindFirstChild("Right Arm"):FindFirstChild("Trail")
local tqq = Player.Character:FindFirstChild("Left Arm"):FindFirstChild("Trail")
tq.Enabled = true
tqq.Enabled = true
game.Debris:AddItem(HitBox , 0.5)
wait(0.4)
tq.Enabled = false
tqq.Enabled = false
end)
2 Likes
Just use workspace:GetPartsBoundInBox
3 Likes
3Xp01tME
(Sparsrsa)
July 31, 2024, 6:42pm
3
because while you are moving, you are moving away from the hitbox
To make it follow the player, use welds
No it acctually add new part every single time the player press M1 its not about moving away from the part
3Xp01tME
(Sparsrsa)
August 1, 2024, 9:51pm
5
yes it is?
Try my solution and then try to convince me why it wouldent work
I think i did what you mean did you mean to add a part and weld it to the player every time the character is added? by using
Player.CharacterAdded
then Add a part and weld it to the player?
3Xp01tME
(Sparsrsa)
August 2, 2024, 1:37pm
7
same thing as what you did first attempt, but rather than anchoring, just use welds
@wolfmanOs
here’s a suggestion
make hitbox as accessory and provide it to everyplayer who joins
when you do this you can have hitboxes on several parts of the character for example hand for punch and leg for kick
when you kick use the parts on legs to see if that hitbbox hit the enemy and the enemy receives damage
now I haven’t done this yet, it’s just an idea i am thinking for a while now and haven’t tested it yet
system
(system)
Closed
August 16, 2024, 1:52pm
9
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