so basically how do I make a function that goes like
local food = instance.new("Part")
if [food is in the game] then
end
so basically how do I make a function that goes like
local food = instance.new("Part")
if [food is in the game] then
end
Check out :IsDescendantOf
local food = Instance.new("Part")-- your food
print(food:IsDescendantOf(game)) -- false
food.Parent = workspace
print(food:IsDescendantOf(game)) -- true
local food = Instance.new("Part") -- Instance.
if food ~= nil then -- If food is different from nil then:
print("Yes")
else -- if not:
print("No")
end
I think its it.
Using if/then Statements (roblox.com)
Conditional Structures (roblox.com)
What do you mean by in the game? Do you mean if it exists?
Without parenting food first, its parent would be nil and thus it would not be a descendant of the DataModel which has the global variable named “game” point/refer to it.