Is there a way if you look at a monster's head an effect happens?

I’m working on a backrooms game, and I have a monster that makes your sanity drop when you look at him. Is there a way for this? I made it so the effect happens when it looks at you.
local larm = script.Parent:FindFirstChild(“HumanoidRootPart”)
local rarm = script.Parent:FindFirstChild(“HumanoidRootPart”)

function findNearestTorso(pos)
local list = game.Workspace:GetChildren()
local torso = nil
local dist = 15
local temp = nil
local human = nil
local temp2 = nil
for x = 1, #list do
temp2 = list[x]
if (temp2.className == “Model”) and (temp2 ~= script.Parent) then
temp = temp2:findFirstChild(“HumanoidRootPart”)
human = temp2:findFirstChild(“Humanoid”)
if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
if (temp.Position - pos).magnitude < dist then
torso = temp
dist = (temp.Position - pos).magnitude
end
end
end
end
return torso
end

while true do
wait(math.random(1,5))
local target = findNearestTorso(script.Parent.HumanoidRootPart.Position)
if target ~= nil then
script.Parent.NPC:MoveTo(target.Position, target)
script.Parent.UpperTorso[“Weird Static Sound”]:Play()
script.Parent.Head.Decal.Transparency = 0
game.Lighting.JumpscareCorrection.Enabled = true
wait(3)
script.Parent.Head.Decal.Transparency = 0
game.Lighting.JumpscareCorrection.Enabled = false

end

end

if you use the players lookvector as the direction for a ray caste and that gets a hit for the monsters head then you can fire the effect.

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not necessary the head. It could be any part of the body, since raycasting is so strict. Because if, for example, the target is in front of you, but a bit to the right, the raycast may miss. But the target is still in front of you

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you could use as many ray casts as you wish at slightly different variants of the lookVector.

It would probably be more efficient to use a dot product of the monster’s direction and the direction of the player relative to the monster.

3 Likes