I’m working on a backrooms game, and I have a monster that makes your sanity drop when you look at him. Is there a way for this? I made it so the effect happens when it looks at you.
local larm = script.Parent:FindFirstChild(“HumanoidRootPart”)
local rarm = script.Parent:FindFirstChild(“HumanoidRootPart”)
function findNearestTorso(pos)
local list = game.Workspace:GetChildren()
local torso = nil
local dist = 15
local temp = nil
local human = nil
local temp2 = nil
for x = 1, #list do
temp2 = list[x]
if (temp2.className == “Model”) and (temp2 ~= script.Parent) then
temp = temp2:findFirstChild(“HumanoidRootPart”)
human = temp2:findFirstChild(“Humanoid”)
if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
if (temp.Position - pos).magnitude < dist then
torso = temp
dist = (temp.Position - pos).magnitude
end
end
end
end
return torso
end
while true do
wait(math.random(1,5))
local target = findNearestTorso(script.Parent.HumanoidRootPart.Position)
if target ~= nil then
script.Parent.NPC:MoveTo(target.Position, target)
script.Parent.UpperTorso[“Weird Static Sound”]:Play()
script.Parent.Head.Decal.Transparency = 0
game.Lighting.JumpscareCorrection.Enabled = true
wait(3)
script.Parent.Head.Decal.Transparency = 0
game.Lighting.JumpscareCorrection.Enabled = false
end
end