Is there a way to access something in one function, in another?
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could you elaborate because youre not exactly clear on what you mean
I think you’re talking about nesting functions in another.
function foo()
local input = "Hi!"
local function bar(newString: string)
input = newString -- rewrites input variable
end
bar("Hi!!!!!!!")
return input
end
local new = foo()
print(new) -- Output: Hi!!!!!!!
But please explain your question more.
Sorry, I didn’t explain it well but for example
local function partSpawn()
local part = Instance.new("Part")
part.Parent = workspace
end
UIS.InputBegan:Connect(function(inp, gpe)
if inp.KeyCode == Enum.KeyCode.F then
print(part.Position) -- I know this wouldn't work but is there a way I could reference something inside of the function
end
end)
Hopefully my other reply explains it more, I’m basically trying to reference something inside of one function in a seperate function.
Just create a reference outside of the function.
local part
local function partSpawn()
part = Instance.new("Part")
part.Parent = workspace
end
UIS.InputBegan:Connect(function(inp, gpe)
if inp.KeyCode == Enum.KeyCode.F then
print(part.Position) -- I know this wouldn't work but is there a way I could reference something inside of the function
end
end)
You could also do something like this:
local function partSpawn()
local part = Instance.new("Part")
part.Parent = workspace
return part
end
local part = partSpawn()
UIS.InputBegan:Connect(function(inp, gpe)
if inp.KeyCode == Enum.KeyCode.F then
print(part.Position) -- I know this wouldn't work but is there a way I could reference something inside of the function
end
end)
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