Is there a way to add pre-uploaded assets to a game's asset pool without reloading it?

I have a series of decals, meshes and sounds I’d like to use in my game, a lot of them I’ve been using in projects before starting this one. I have no trouble accessing them or using them, however my game’s asset library wont let me add pre-uploaded assets into their respective folders. I’d have to upload them from scratch. Is there any way I can add them in without re-uploading?

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At the moment, no, there is no way to do this. The only exception is packages, which if you use a package in your game then it becomes accessible in your asset pool under the Packages tab.

This is worth a feature request.

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