So I’ve been diving into the world of texturing on Blender to better my UGC skills and I was wondering if there’s any way to automate the process of applying changes to the mesh’s texture while using Photoshop to edit it?
Current workflow (on Blender 2.9):
- Save Texture
- Open it in Photoshop using the external editor button
- Apply a change to the texture
- Save in Photoshop
- Press Alt + R on the image editor in Blender
I want to at least try and shave off the last part if possible off the workflow because I feel like it hinders me and makes it slightly more annoying to work on. I’ve already tried googling about it and I was hoping that maybe a Roblox Blender Guru would help me with this one.
Thanks!