local Main = game.Players:GetHumanoidDescriptionFromUserId(plr.CharacterAppearanceId)
local morph =game.Players:CreateHumanoidModelFromDescription(Main,RigType)
morph:SetPrimaryPartCFrame(plr.Character.PrimaryPart.CFrame)
morph.Name = plr.Name
plr.Character = morph
morph.Parent = workspace
char = morph
this is what i just do, i know its not perfect but. when i turn the player to r6. then basically all my scripts break it doesn’t matter where i put it. if it’s in startercharacterscripts it wont work.this also takes into account some server scripts aswell. like my statemanager where it sets the character an attribute and also a table based attribute and all of them goes away the moment i use this.
the server scripts referencing my character will now be set to nil because i just switched rig types which means diff characters which means my character variables will be nil- i’ve been so stumped on this is there any way to have a work around this? ![]()