Is there a way to check another script's status in another script?

Hey, Developers. Some games of my friend and I had been experiencing a ton of bugs which is completely complicated, we’ve come to an idea of a debug stick, which if the tool touches an item it checks the script if it have any problem yet so. Is this even possible with Events? I know we could use the debugging method such as printing, but it’s way more easier for us to find the bugs with the debug stick if possible please let me know!

More explanation:
If the Debug Stick touches a part with a script, it will find a solution we had made that we configured.

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