Is there a way to check what direction player is moving ?(not facing)

So let’s say that when the player moves in one direction a part would go in front of that direction, a part that would always try to stay in front of the direction player is going for.
Demonstration i guess

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Humanoid.MoveDirection

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Sorry, there doesn’t seem to be a question in the post. You are describing a situation, but are not telling what is the problem, and what you desire. Please give us more context.

Thanks mate, just what I needed.
Pretty sure I had visited this property already but must misread something, one way or the other it works flawlessly.

If your trying to fix lag then if your script has a while true do rotating the player try replacing it with a RunService.HeartBeat.

my script was not lagging, rather auto rotation was too slow to handle it.