The only random value is the height of the point.
I have the 3D positions of all three points as the only given. Everything else needs to be calculated.
Top Down
Facing Towards
Thanks.
The only random value is the height of the point.
I have the 3D positions of all three points as the only given. Everything else needs to be calculated.
Top Down
Facing Towards
Thanks.
By looks of it, you’ll need at least 2 wedges to do this (from seeing how triangle terrain creator plugins work).
So unless they are aligned completely on 1 axis, I don’t think you can do it with one wedge part.
However I’m not too experienced with this so I may not understand correctly.
I believe a lot of these would require at least 2 wedges. I’d recommend reading up on this article to help you: http://wiki.roblox.com/index.php?title=3D_triangles
I already have it working with two wedges, I just want to lower the part count and terrain generation time as much as possible.
WedgeParts have a fixed right triangle shape. You can bisect any triangle into two right triangles, but you need two wedge parts at a minimum.
If there are parts in your map where the triangles have a 90 degree angle present, you can always simplify that one in particular, but nothing else.
Alright thank you.