Whenever you rename an NPC’s Humanoid to something other than that, than you can no longer do any damage to the NPC. Is there a way to rename the humanoid, while still being able to do damage? Please let me know if this is possible,
Not quite sure what your talking about here. Changing the name of the humanoid won’t affect anything other then the name. Please send any code you are using as that is the cause of your problem.
I’d imagine your having problems with the path to the humanoid.
If you mean trying to reference the humanoid to change its health property, you can use: local humanoid = npc:FindFirstChildOfClass("Humanoid")
to bypass the name check.