In my R6 shooter game where player can use their own avatars, I would like to blacklist dynamic heads with facial expressions (due to visibility issues) such as:
but I would like to whitelist these “fake” dynamic heads that mimic classic heads such as:
I know for the fact that the “fake” dynamic heads do not have any facial expressions (or at least they are hidden). But every one of these heads have a different MeshId despite the fact that they all look identical.
Is there a way to differentiate these heads such that I can whitelist them?