I’ve recently discovered the “Highlight” which is a great easy way to add a cell shade to an object. However, if I add this to a tool, the highlight spreads to the player as well. I’ve looked through the properties and found nothing to prevent this.
Without tool

With tool

Set the adornee to the mesh in the tool
Just tried that, it still has the outline on the player. I guess I could manually create the cel shading but I was hoping to avoid it