Is there a way to get a part's transparency value

In my glass breaking script I need to return a part’s transparency to its original value after “breaking”. I can’t find anything about how to do this.

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Store the part’s Transparency in a variable before the glass breaks.

--e.g.

local oldTransparency = part.Transparency

-- code where glass breaks
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part.Transparency will allow you to get the current value value. the only way to get the old value is to make a variable before you change it and call it like ogTransp and then when you want to set it back, part.Transparency = ogTransp

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Thanks, for some reason I thought that variable would store a reference and not an actual int value lol.

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