Is there a way to get color information at a point on a screen without raycasting?

Im running a simulation in roblox which takes a long time to complete and therefor want to be able to create a picture of each frame and then display them all in 61 fps after the simulation.

I am going to be realistic here. I don’t think Roblox has the capability to do detailed simulations.

My recommendation is to go to Replit and code a shader. IIRC its called OpenGL SL.

It much better and optimized for 2d simulations.

Either that or just don’t bother having it in real time.