Im running a simulation in roblox which takes a long time to complete and therefor want to be able to create a picture of each frame and then display them all in 61 fps after the simulation.
I am going to be realistic here. I don’t think Roblox has the capability to do detailed simulations.
My recommendation is to go to Replit and code a shader. IIRC its called OpenGL SL.
It much better and optimized for 2d simulations.
Either that or just don’t bother having it in real time.