Is there a way to get more responsive movement

What I am looking to know is whether or not there is a more effective way to get responsive turns other than using Align Orientation and Body Velocity. Here is a video clip of what the current responsiveness looks like.

You can rig the model and use the humanoid and Pathfinding Service to move it.

I am currently utilizing the Pathfinding Service, however, using humanoids creates wonky behaviors.

I agree, but you can also use the default animation script and then a custom function to load the custom animation.

EDIT: Remember to create Motor6Ds and set their C0s.