But i can’t figure out what cause this problem in the game. I’ve tried everything to get the warning on my console developer but I can’t, so I don’t know.
Is there a way to get the total amount of Tracks loaded to the Animator to print it so i can figure out the issue ?
well theoretically you could just have variable tracks_loaded
and then increase it by one every time you load a track.
local animator = workspace.animator
local tracks_loaded = 0
function load_track(track:AnimationTrack)
animator:Load(track)
tracks_loaded += 1
print(tracks_loaded)
end
load_track(my_track)