Is there a way to have a block facing my mouse?

I’m trying to test something and I’m wondering if i can make a block face my mouse and follow it with its face but not actually move from its spot

block.CFrame = CFrame.lookAt(block.Position, mouse.Hit.Position)

Run in a loop or connect to renderstepped or heartbeat

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mouse.Move event would likely be more efficient.

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RenderStepped is not recommended as the camera has no role in this case.