I’m trying to test something and I’m wondering if i can make a block face my mouse and follow it with its face but not actually move from its spot
block.CFrame = CFrame.lookAt(block.Position, mouse.Hit.Position)
Run in a loop or connect to renderstepped or heartbeat
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mouse.Move event would likely be more efficient.
https://developer.roblox.com/en-us/api-reference/event/Mouse/Move
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RenderStepped is not recommended as the camera has no role in this case.