The title explains it all, I need to know if the person is falling.
This must be compared to state from Enum
Edit: if humanoid:GetState== Enum.HumanoidStateType.typeYouNeed then --code end
Thanks you! Marking this as the solution.
The title explains it all, I need to know if the person is falling.
This must be compared to state from Enum
Edit: if humanoid:GetState== Enum.HumanoidStateType.typeYouNeed then --code end
Thanks you! Marking this as the solution.