TextButtons have a modal. But is there any way I could make a modal for the WHOLE gui?
(A modal lets first person game cursors be unlocked when a button is appearing)
TextButtons have a modal. But is there any way I could make a modal for the WHOLE gui?
(A modal lets first person game cursors be unlocked when a button is appearing)
just loop through the descendants using GetDescendants and also use DescendantAdded and check if it’s a button
I’m not using buttons though? 30 char
if descendant:IsA("TextButton") then
end
That doesn’t do a single thing. Again, there’s not a single text button in the gui
you can try having a selectable frame stretch across the entire window, of course adjusting the background transparency to something like .99
Rather not, I can’t move things via hand that way.
Try making a button that is transparent in one of the corners and just have that be modal.
Now we’re getting somewhere. Thanks!
I just realized that last post is basically the same