Is there a way to make a part (or player) properly collide/bounce off a wall if it is using a bodyvelocity?

I don’t wanna hear it about how bodyvelocities are deprecated, I just want to know the answer.
To be more clear, I want a part to act like it would if it was flung at the wall without a bodyvelocity but with a bodyvelocity, how would I achieve this?

You can use :ApplyImpulse()

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