Is there a way to make each pathfinding point the same length to each other no matter what

So I’ve recently been looking at Baldi’s Basics Classic Remastered, and I wanted to see if I could recreate Baldi’s teleportation every time he moves, however since I was using basic pathfinding on Roblox (Which I am not too good with), it gets slowed down when my Baldi’s recreation gets close enough, Is there a way to get it to always be the same speed and teleport length no matter what? As in it teleports closer to the player’s position via pathfinding but never gets slower or faster dependent on distance. I currently have made it so it only does around half of the waypoints as of now.

NVM: Fixed using WaypointSpacing on the agent parameters; Making it go a select amount of WaypointPositions.