Pretty sure I’ve seen a game like that, on the page in server size it’d have like 6, but in truth every server would have only one player, and if you try to join someone it would put you on new server (or maybe kick you, I don’t really remember)
if you want to kick the player you can do
local Players = game:GetService("Players")
game.Players.PlayerAdded:Connect(function(plr)
if #Players:GetChildren() > 1 then
plr:Kick("Only 1 Player Is Allowed!")
end
end)
if you want it to teleport the player to a new server then
local Players = game:GetService("Players")
game.Players.PlayerAdded:Connect(function(plr)
if #Players:GetChildren() > 1 then
local Code = game:GetService("TeleportService"):ReserveServer(game.PlaceId)
game:GetService("TeleportService"):TeleportToPrivateServer(game.PlaceId,Code,{plr})
end
end)
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yeah ive seen this on roblox scam games before, but always never known how they worked, lol.
Real question is what is your use case for this?
The only reason I’d see someone doing this is too trick the player into thinking other people are in the game, which like why would you want to do that?
Seems pretty sus thats all…
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Look into Teleport Service Maybe? Not too sure.
I just think it’s a nice horror game concept, imagine you seeing a seemingly fun multiplayer game, you click the play button, expecting to be entering a large server with people, but instead you spawn on a completely empty server, and you wait and wait, yet nobody else enters
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