Is there a way to make players glow a color while the environment stays the same color (or a different color)

I’m currently trying to make a “thermal scope” and I don’t want to use viewport frames because of how laggy it is. I’m also going to be make the thermal scope on a specific part of the screen (the scope, which is “picture in picture”). What is the best way to perform this with good performance?

i’d use highlight for this,
image

but about the specific part of the screen… i honestly do not think that is possibly to do while keeping good performance, other games do this by fading the rest of the screen that isn’t the scope or they apply blur effect image outside the scope.

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I did plan that, but that doesn’t fill in the entire humanoid + as I said I only want it to appear on a single part on the screen.

I’m gonna use my brain and just not do this (pretty sure its impossible unless i use some kind of viewport frame)

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