Hello, is it possible to mirror a viewport frame? I have tried setting the size of the viewport frame to a negative number and messing around with the camera, but got no results. The animations that I made for the viewport are supposed to be only visible from one side, so I’d love it if there was a solution that doesn’t involve remaking all of the animations for a different angle.
As far as im aware, no, funnily enough, roblox has a property for ViewportFrames that does mirror it, but for some reason thats locked behind roblox security or something.
ou that sucks
hopefully it gets unlocked one day
So you can kinda mirror camera viewports by breaking apart the CFrame’s elements and editing those, and thus this should work on viewportframes, but the major caveat is that this busts the way rendering performs, and the game renders the wrong side of every part so you see inside everthing.
Depending on what it is you’ve animated, if it’s a character animation or whatever, you may be able to track the animation invisibly and reflect a mirrored version into a duplicate character within the viewportframe using CFrame operations. This won’t work super well if it’s a character wearing layered clothing, but it’s an option.