Is there a way to use pbr textures without using many parts?

Im just wondering if there is a way to use a Surface Appearance just like u would use a texture?

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Instead of placing multiple meshparts, you can convert the SurfaceAppearance into a MaterialVariant. 1. Go to MaterialService 2. Add a materialVariant 3. Copy paste the normal map, metalness map roughness map into the materialVariant. Make sure to set the material to your desired material and also name the MaterialVariant to your material. There you can change TilesPerStud and standard to organic textures. It’s really cool

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