Greetings, every time I try to use CFrame.Angles() it’s never correct, 90 degrees is somewhere in the 40s, 30, is in the 80s or 90s and I don’t want to do the math just to rotate a part 180 degrees and weld it to something. So is there an alternative to something or am I doing something wrong?
Current code I’ve been trying this with:
local TorsoWeld = Instance.new("Weld")
TorsoWeld.Parent = Torso -- Humanoid Torso
TorsoWeld.Part0 = Torso -- Chest plate
TorsoWeld.Part1 = Character.Torso
TorsoWeld.C0 = TorsoWeld.C0 * CFrame.new(0,0,0)
TorsoWeld.C0 = CFrame.Angles(0,90,0)
< “90 Degree” angle.
It’s not just on the torso as well, it’s with weapons, other body parts, etc, etc.