Hello! I want to make a system that fires whenever a game updates, is there an event for that?
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Good thing you can make an event only if the server closes or shutdown!
local RunService = game:GetService("RunService")
game:BindToClose(function()
if (RunService:IsStudio())then
wait(1)
else
for i, v in next, game.Players:GetPlayers() do
if v then
— Fire The Client Here
end
end
end
end)
This only works if you shutdown server after you update.
I prefer using… Safe Shutdown.
No, but you could store a “GameVersion” in a DataStore that you manually update when you update your game, and have your servers check that every few minutes and compare it with the version they were built with.
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