Is there an option to make a custom gravity only for some part?
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I am pretty sure there is no direct way to alter gravity of parts. However, you can create this effect using BodyForces I think. Hope this helps!
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In this case it’s a car but anyways thanks for help ![]()
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If you want to make an object with unique gravity then you can use BodyForces like Galactiq said. The Formula for 0 gravity is Mass * Workspace gravity. Using that you can make something that alters the percentage of gravity something has.
If it’s a model you can loop through all baseparts using :GetMass() and adding to a variable to get the total mass of an object.
Sorry if you already had it figured out, but just incase.
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