hello, im making my horde-shooter game, and it has custom weapon, death, etc…
so because of that, player has a lot of attributes, and im afraid is there any limit for attributes for single instance?
current amount:
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Yes, this is pretty normal. Attributes doesnt take much memory as a Values
like StringValue
. Make sure to keep important attributes on server, so exploiters cant change it.
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The only limit I am aware of for Attributes is that you can’t put RBX_
at the start of Attribute names.
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