Is there any way to actually detect what keys the player is pressing. (Not remapping to QWERTY)

The issue is that when I used the UserInputService KeyCode to get the input to keys the player is pressing, it returns the key as if the player is on QWERTY, Mouse.KeyDown has the same problem:


As you can see on the video, I’m on the Colemak keyboard layout, however it detects the key as if I’m on QWERTY. How do I make it so it’ll actually detect the keys that I’m pressing?
TextBox doesn’t have this problem:

Source code:
local uis = game:GetService("UserInputService");
local mouse = game:GetService("Players").LocalPlayer:GetMouse();

uis.InputBegan:Connect(
	function(input)
		if input.UserInputType == Enum.UserInputType.Keyboard then
			local kc = input.KeyCode;
			print(kc);
		end;
	end
);

mouse.KeyDown:Connect(
	function(key)
		print("mouse.KeyDown Key: " .. key);
	end
);
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This would help.

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