Hello, I have this custom jump script which makes the player jump really far, but to make it harder for exploiters I’m trying to calculate or estimate the position the player will be at after the jump…
This is what I’ve tried so far:
local JumpTime = tick() - JumpStarted
print(JumpTime)
local _velocity = Vector3.new(0, 16, -48)
local EndPosition = StartPosition + _velocity * JumpTime -- this line doesn't work
print(_velocity)
print(EndPosition)
