Is there any way to calculate the "end position" of a part with BodyVelocity?

Hello, I have this custom jump script which makes the player jump really far, but to make it harder for exploiters I’m trying to calculate or estimate the position the player will be at after the jump…
This is what I’ve tried so far:

local JumpTime = tick() - JumpStarted	
print(JumpTime)	

local _velocity = Vector3.new(0, 16, -48)		
local EndPosition = StartPosition + _velocity * JumpTime  -- this line doesn't work	
 					
print(_velocity)		
print(EndPosition)
1 Like

If anyone has suggestions, it would help me out a lot :slight_smile:

This video does what you want but in reverse it uses the end position to work out the velocity

The code you provided above is almost correct your just missing gravity